

Rather than just filling in colour to make it come alive, as in Ōkami, the painting in Chicory is the key gameplay mechanic and while the puzzles are never impossibly difficult there’s some very clever problems that force you to think about using your limited array of tools in unexpected ways. This can be used to do things like activate trampoline-like mushrooms or smash rocks, while later on you get the ability to swim through paint like Splatoon and light up darkened areas. Things start off simply enough, with the ability to draw or erase one of four different colours. In terms of level design and structure Chicory is closest to the 2D Legend Of Zelda games, with a similarly languid pace but less in the way of action. The solution for the black and white issue is to use the brush to fill everything back in, but naturally it’s not as simple as that. The player takes the role of an anthropomorphic dog named after the players favorite food, or the default name 'Pizza' if the player does not choose a favorite food. With Chicory missing the world has turned to black and white and, worse, it’s being eaten away at the edges so that nothing at all remains. Chicory: A Colorful Tale, or Chicory, is an adventure role-playing video game where characters are small anthropomorphic animals. Chicory starts with the titular artist going missing and your character, which you name after your favourite food, picking up her magic brush and trying to fill in for her – literally.


Bringing colour to a black and white world is a relatively common trope for video games and features in everything from Ōkami to The Saboteur.
